
#define INITGUID       // make sure al the COM interfaces are available

#include "TankWar1.h"
#include "TankWar2.h"

// WINMAIN ////////////////////////////////////////////////

int WINAPI WinMain(	HINSTANCE hinstance,
				   HINSTANCE hprevinstance,
				   LPSTR lpcmdline,
				   int ncmdshow)
{
	CTankWar2* pGameMain = new 	CTankWar2;

	//
	pGameMain->Init(hinstance, lpcmdline, _T("3DTrig"), _T("Test3dTrig"), 800, 600, 16, FALSE);

	pGameMain->Run();

	pGameMain->Stop();

	
	return 0;
}